Review: VIA Cyrix III / Samuel
3D games: Quake 3 Arena
3D games with an ever greater degree of complexity use PC hardware to the max. FPU performance is critical here, and this has always been a weak point with Cyrix processors. Quake III completely relies on OpenGL. A high polygon count and complex environments are the main technical characteristics of the graphics of this 3D game.

Sudden Death: Playing Quake III with a Cyrix processor will not ensure a long life. The Celerons again demonstrate how slow the FPU of the Cyrix III really is.
Please bear in mind that "PC100" and "PC133" in these diagrams only refer to the memory clock. The Celeron 566 always ran at its specified FSB of 66 MHz while the FSB for the Cyrix III 500 was clocked at 100 MHz.
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