Review: VIAs Apollo Pro266 beats Rambus

Benchmarks

We performed all the tests with a Pentium III EB at 800 MHz, 128 MBytes of memory, Guillemots Maxi Gamer Xentor32, Adaptecs AHA2940UW Pro and Quantums Atlas IV 9 GByte harddrive. For keeping the results comparable to earlier tests, SYSmark was run at a 1024 x 768 Pixels resolution at 32 bits color depth, the gaming benchmarks ran at 800 x 600, 16 bit.

Benchmark Scores

Benchmark

DDR266, Apollo Pro266

DRD800, Intel i820

PC133, Apollo Pro133

SYSmark98 NT 4

347 points

343 points

323 points

SYSmark98 Win 98

322 points

311 points

287 points

3DMark99 Max

7540 points

7511 points

7532 points

3DMark99 Max CPU

12396 points

12080 points

12010 points

Unreal

67,0 fps

67,9 fps

62,6 fps

Unreal Softrenderer

24,0 fps

23,0 fps

18,5 fps

Quake III Arena

99,9 fps

96,7 fps

95,9 fps

The most important indicator here for overall performance with standard 2D-applications is BapCos SYSmark98. The DDR-system beats PC-133-SDRAM by 7,4 to 12,2 per cent, depending on the particular application. When comparing DDR to Rambus, the newer, yet cheaper technology still shows a 1,2 to 3,5 per cent lead.

DDR266 beats PC-133 hands down in our gaming benchmarks as well: 3DMark99 Max, Unreal and Quake III show a clear advantage. Even when Unreal is run with its internal software rendering, not making use of the 3D card, it beats Rambus. This only changes when the 3D card comes into play.