Review: VIAs Apollo Pro266 beats Rambus
Benchmarks
We performed all the tests with a Pentium III EB at 800 MHz, 128 MBytes of memory, Guillemots Maxi Gamer Xentor32, Adaptecs AHA2940UW Pro and Quantums Atlas IV 9 GByte harddrive. For keeping the results comparable to earlier tests, SYSmark was run at a 1024 x 768 Pixels resolution at 32 bits color depth, the gaming benchmarks ran at 800 x 600, 16 bit.
Benchmark | DDR266, Apollo Pro266 | DRD800, Intel i820 | PC133, Apollo Pro133 |
---|---|---|---|
| |||
SYSmark98 NT 4 | 347 points | 343 points | 323 points |
SYSmark98 Win 98 | 322 points | 311 points | 287 points |
3DMark99 Max | 7540 points | 7511 points | 7532 points |
3DMark99 Max CPU | 12396 points | 12080 points | 12010 points |
Unreal | 67,0 fps | 67,9 fps | 62,6 fps |
Unreal Softrenderer | 24,0 fps | 23,0 fps | 18,5 fps |
Quake III Arena | 99,9 fps | 96,7 fps | 95,9 fps |
The most important indicator here for overall performance with standard 2D-applications is BapCos SYSmark98. The DDR-system beats PC-133-SDRAM by 7,4 to 12,2 per cent, depending on the particular application. When comparing DDR to Rambus, the newer, yet cheaper technology still shows a 1,2 to 3,5 per cent lead.
DDR266 beats PC-133 hands down in our gaming benchmarks as well: 3DMark99 Max, Unreal and Quake III show a clear advantage. Even when Unreal is run with its internal software rendering, not making use of the 3D card, it beats Rambus. This only changes when the 3D card comes into play.